Mjolnir armor-wearing superheroes that can survive being punched by a planet are nowhere to be seen here. The story is presented in a unique multi-perspective structure, jumping between the various members of our colorful ODST squad - I should mention here that I did not expect to see Nathan Fillion - who became separated during their entry into the city. Right off the bat, it is clear Bungie wanted to go in a different direction with the campaign. This is a departure from all the previous games in the Collection so far, where the escapades took us to exotic locations, and frankly, this is a contained storyline focused on a group of very regular humans that doesn't need the grand road trips or shocking revelations of ancient ruins. The post-evacuation alien-infested landscape is our home for the entirety of the story. Specifically, in the city of New Mombasa right after a Covenant ship hightails it out of the system through a Slipspace portal, taking out much of the nearby concrete scenery in the process. Even though this game has Halo 3 attached to its name, the campaign takes place during the events of Halo 2. Gone are the colorful vistas of Halo 3, with imposing skyscrapers of a dead city and gloomy skies littering the landscape, all held together with an astounding soundtrack that radiates atmosphere. My thoughts in full regarding this enhanced re-release of Halo 3: ODST and the current state of the Halo: The Master Chief Collection follows from here. The main course of Halo 3: ODST is its campaign, as a dedicated multiplayer portion was never attached to the project, and that would have been the only item on the menu if it weren't for 343 Industries bringing the missing cooperative Firefight horde mode back from the Xbox 360 version's depths. My Halo journey had only included Combat Evolved and Halo 2 before the Master Chief Collection party finally rode to PC town last year, and the general lack of excitement surrounding ODST made me go into this adventure not expecting much, and boy am I glad I did that. 343 Industries said the flighting sessions for Halo 3: ODST suffered from "lower than average participation" compared to previous releases. I feel like this strangely unknown nature of the product was also felt during its testing phases on PC. You would think Halo 3: ODST was unpopular at launch or something, but as par for the course for the Bungie entries, it sold exceedingly well on the Xbox 360 in 2009. Obviously, much of the hype was surrounding Halo 3, with the rest of the hype-pie being shared by the fan clubs of Reach and the Anniversary-enhanced original duo. When Halo: The Master Chief Collection was first announced for PC, I do not believe I saw many fans in discussion threads excitedly talking about or specifically wanting to get their hands on Halo 3: ODST.
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